![]() ![]() The story, when you get down to it, is pretty simple. Just you, your horse, and 16 giant beasts of stone. No townspeople to talk to, no towns to explore. With nothing populating the landscape that can hurt you other than the Colossi themselves. One thing you hear a lot when people talk about Shadow of the Colossus (or really any game made by Fumito Ueda) is how empty the game can feel. Even though I knew how to master the colossi from the get-go, getting to face them once again after the Bluepoint Games makeover is the closest I'm going to get to that first time experience.īut how extensive is this change? Is the core of Team ICO's work still there, even with such as drastic overhaul? Barely able to recognize the landmarks that had guided me so long ago due to the fact that so much had changed visually, yet still remained the same. I found myself getting lost, much like I would have on my very first playthrough. Not only did playing this game feel like coming home after a long trip, but somehow all of my familiar experiences seemed brand new. The thirteenth Colossus, Phalanax, takes to the skies in order to thwart the weary hero. Until I got my hands on the PS4 remaster. I had mastered every trick, every hidden item, and colossus weak spot that I felt that there was nothing more the game could give me. With hundreds of hours spent riding on horseback through the Forbidden Land, I came to memorize every route, every cave or hidden passage in this forgotten paradise. Feelings that only surfaces whenever I feel like playing the game again or introducing it to a close friend. ![]() Curiosity, surprise, desperation, sadness, serenity, confusion, and elation all melded together into one big indistinguishable blob. All I can remember is just pure, raw emotions that first playthrough left me with. I understand that may sound corny, but every single time I try to recall specific memories of that first blind playthrough in 2005 I struggle. It is almost impossible for me to remember a time where this game wasn't in my life. The reason for that comes down to one simple fact. This review is a long time coming, several months even. The remaster was released to the public on February 2018. Since its release the game has been remastered, not once but twice by Bluepoint Games for both PlayStation 3 (which was packaged with a remastered ICO) and the PlayStation 4. Considered by many to be one of the greatest video games of all time. Though Shadow of the Colossus is well over a decade old, it is regarded as one of the most influential games of the early 2000s. The game is a spiritual prequel/sequel to the team's previous hit game, ICO. The game was developed by Fumito Ueda and TEAM ICO (a development team that is a part of SCE Japan Studio). Shadow of the Colossus is an action adventure game that was originally released in 2005 for the PlayStation 2. ![]()
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